Difference between revisions of "UC experience gain expanded"

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(Created page with "Posted by Salminar on 26 April 2020 - 10:48 AM in File topics:<br> The caravan leader actually earns XP in trade with my mod too, you have the list of all XP given in the changelog :<br> Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday<br> Caravan leaders gains Trade XP for each city they visits.<br> Scouts gains Roguery XP depending on the number of p...")
 
 
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Posted by Salminar on 26 April 2020 - 10:48 AM in File topics:<br>
This is the original and first goal of Useful companions, allow heroes to earn experience to level skills they weren't allowed to improve in the main game.




The caravan leader actually earns XP in trade with my mod too, you have the list of all XP given in the changelog :<br>
<br>


Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday<br>
==Daily XP==
This is the first way for heroes to earn XP, each day (on daily tick) a routine will be triggered to award them some experience depending on their role and various parameter detailed down.
====Party roles====
*Scouts earns Roguery xp equal to the number of prisoners in the party multiplied by 2
*Surgeon earns Steward xp equal to the number of pack animals in the party divided by 2
*Quarter master earns Charm xp equal to the number of moral points over 65 multiplied by 2


Caravan leaders gains Trade XP for each city they visits.<br>
====Caravan masters====
*Earns Steward xp equal to the number of non hero members multiplied by 2
*Earns Scouting xp equal to 10


Scouts gains Roguery XP depending on the number of prisoners carried by the party.<br>
====Governors====
*Earns Trade xp equal to the trade tax of the day divided by 10 if the settlement is a city
*Earns Engineering  xp equal to 25 if the settlement is a city, 12 if it's a castle
*Earns Charm xp equal to the settlement loyalty divided by 2
*Earns Leadership xp equal to the number of troops in garrison divided by 5
*Earn Steward xp equal to the prosperity change in settlement multiplied by 5, added to the number of bound settlement multiplied by 5
*Earns randomly some xp in the 6 battle skills depending on the number of milita with a minimum of 10 points


Surgeon gains Steward XP depending on the number of pack animals in the party.<br>
==Special Tasks==
====Autobuy Food====
====Prisoner recruiting====
====Get notables support====


Quartermasters gains Charm XP if the party moral is high.<br>


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Posted by Salminar on 26 October 2020 - 04:36 PM in File topics<br>
Landeye wrote:<br>
Governors earn XP each day depending on the stats of their town or castle. Skill affected are trade (only towns), steward, leadership, charm and engineering.
I'm curious what the stats are for getting engineering or trade XP for governors.<br>
Salminar wrote: They get a (really) small engineering XP each day + a big one each time they end a building project. For trade XP it's related to how many caravans visits the town and how much they trade with the city<br>
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<small>Back to : [[Useful_Companions|Useful Companions]]</small>
<small>Back to : [[Useful_Companions|Useful Companions]]</small>

Latest revision as of 23:05, 14 March 2023

This is the original and first goal of Useful companions, allow heroes to earn experience to level skills they weren't allowed to improve in the main game.



Daily XP[edit]

This is the first way for heroes to earn XP, each day (on daily tick) a routine will be triggered to award them some experience depending on their role and various parameter detailed down.

Party roles[edit]

  • Scouts earns Roguery xp equal to the number of prisoners in the party multiplied by 2
  • Surgeon earns Steward xp equal to the number of pack animals in the party divided by 2
  • Quarter master earns Charm xp equal to the number of moral points over 65 multiplied by 2

Caravan masters[edit]

  • Earns Steward xp equal to the number of non hero members multiplied by 2
  • Earns Scouting xp equal to 10

Governors[edit]

  • Earns Trade xp equal to the trade tax of the day divided by 10 if the settlement is a city
  • Earns Engineering xp equal to 25 if the settlement is a city, 12 if it's a castle
  • Earns Charm xp equal to the settlement loyalty divided by 2
  • Earns Leadership xp equal to the number of troops in garrison divided by 5
  • Earn Steward xp equal to the prosperity change in settlement multiplied by 5, added to the number of bound settlement multiplied by 5
  • Earns randomly some xp in the 6 battle skills depending on the number of milita with a minimum of 10 points

Special Tasks[edit]

Autobuy Food[edit]

Prisoner recruiting[edit]

Get notables support[edit]



Back to : Useful Companions