UC experience gain expanded

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Revision as of 19:43, 3 March 2023 by Midnight (talk | contribs) (Created page with "Posted by Salminar on 26 April 2020 - 10:48 AM in File topics:<br> The caravan leader actually earns XP in trade with my mod too, you have the list of all XP given in the changelog :<br> Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday<br> Caravan leaders gains Trade XP for each city they visits.<br> Scouts gains Roguery XP depending on the number of p...")
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Posted by Salminar on 26 April 2020 - 10:48 AM in File topics:


The caravan leader actually earns XP in trade with my mod too, you have the list of all XP given in the changelog :

Governors gains Trade, Steward, Leadership, Charm XP, the amount depends on the Town's stats. It happens every day tick and the numbers are low but happens everyday

Caravan leaders gains Trade XP for each city they visits.

Scouts gains Roguery XP depending on the number of prisoners carried by the party.

Surgeon gains Steward XP depending on the number of pack animals in the party.

Quartermasters gains Charm XP if the party moral is high.



Posted by Salminar on 26 October 2020 - 04:36 PM in File topics


Landeye wrote:

Governors earn XP each day depending on the stats of their town or castle. Skill affected are trade (only towns), steward, leadership, charm and engineering. I'm curious what the stats are for getting engineering or trade XP for governors.


Salminar wrote: They get a (really) small engineering XP each day + a big one each time they end a building project. For trade XP it's related to how many caravans visits the town and how much they trade with the city


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