entity\merchants\factory.lua

(?) Factory.addPlanExtensions ( )

(?) Factory.buildConfigUI ( tab )

(?) Factory.getBuysFromOthers ( )

(?) Factory.getFighterStartErrorMessage ( code )

(?) Factory.getSellsToOthers ( )

(?) Factory.getUpdateInterval ( )

(?) Factory.initUI ( )

(?) Factory.initialize ( producedGood, productionIndex, size )

(?) Factory.initializeProduction ( producedGood, productionIndex, size )

(?) Factory.interactionPossible ( playerIndex, option )

(?) Factory.onActivelyRequestChecked ( )

(?) Factory.onActivelySellChecked ( )

(?) Factory.onAllowBuyChecked ( )

(?) Factory.onAllowSellChecked ( )

(?) Factory.onBlockPlanChanged ( entityId, allBlocks )

(?) Factory.onDeliveringStationsChanged ( )

(?) Factory.onFighterLanded ( entityId, squad, fighterId )

(?) Factory.onMarginSliderChanged ( )

(?) Factory.onRestoredFromDisk ( timeSinceLastSimulation )

(?) Factory.onShowWindow ( )

(?) Factory.onUpgradeFactoryButtonPressed ( )

(?) Factory.recallDeliveryShuttles ( )

(?) Factory.receiveProductionError ( error )

(?) Factory.receiveProductionStats ( timeToProduce )

(?) Factory.receiveShuttleErrors ( delivered, delivering )

(?) Factory.refreshConfigCombos ( )

(?) Factory.refreshConfigErrors ( )

(?) Factory.refreshConfigUI ( )

(?) Factory.refreshDeliveryShuttles ( )

(?) Factory.refreshProductionTime ( )

(?) Factory.renderUIIndicator ( px, py, size )

(?) Factory.requestProductionStats ( )

(?) Factory.requestTraders ( timeStep )

(?) Factory.restore ( data )

(?) Factory.secure ( )

(?) Factory.sendConfig ( )

(?) Factory.sendProductionError ( )

(?) Factory.sendProductionStats ( )

(?) Factory.sendShuttleErrors ( )

(?) Factory.setBuySellFactor ( factor )

(?) Factory.setConfig ( config )

(?) Factory.setProduction ( production_in, size )

(?) Factory.startProduction ( timeStep )

(?) Factory.sync ( data )

(?) Factory.trySpawnBuyer ( self, good, immediate )

(?) Factory.trySpawnSeller ( self, good, immediate )

(?) Factory.updateClient ( timeStep )

(?) Factory.updateDeliveryShuttleStarts ( timeStep )

(?) Factory.updateFetchingShuttleStarts ( timeStep )

(?) Factory.updateParallelSelf ( timeStep )

(?) Factory.updateProduction ( timeStep )

(?) Factory.updateServer ( timeStep )

(?) Factory.updateTitle ( )

(?) Factory.updateUI ( )