player\missions\exploresector\exploresector.lua

(?) destroyedExplorable ( )

(?) explored ( )

(?) finishedExploration ( )

(?) initialize ( giverIndex, x, y, reward )

(?) onAccomplished ( entityId )

(?) onDeliver ( entityId )

(?) onPreRenderHud ( )

(?) onSectorEntered ( playerindex, x, y )

(?) startDialog ( entityId )