lib\mission.lua

(?) Mission_onSectorEntered ( player, x, y )

(?) Mission_onStartDialog ( entityId )

(?) abandon ( )

(?) fail ( )

(?) finish ( )

(?) getMissionBrief ( )

(?) getMissionDescription ( )

(?) getMissionLocation ( )

(?) initMissionCallbacks ( )

(?) restore ( data )

(?) secure ( )

(?) showMissionAbandoned ( text )

(?) showMissionAccomplished ( text )

(?) showMissionFailed ( text )

(?) showMissionStarted ( text )

(?) showMissionUpdated ( text )

(?) sync ( data_in ) ( ( ) )

(?) updateMission ( timeStep )