player\fakedistresssignal.lua

(?) abandon ( )

(?) getMissionBrief ( )

(?) getMissionDescription ( )

(?) getMissionLocation ( )

(?) initialize ( firstInitialization ) ( ( ) )

(?) onSectorEntered ( player, x, y )

(?) piratePosition ( )

(?) receiveCoordinates ( target_in )

(?) restore ( data )

(?) secure ( )

(?) sendCoordinates ( )