lib\fightergenerator.lua

(?) FighterGenerator.generate ( x, y, offset_in, rarity_in, type_in, material_in )

(?) FighterGenerator.generateArmed ( x, y, offset_in, rarity_in, material_in )

(?) FighterGenerator.generateCargoShuttle ( x, y, material_in )

(?) FighterGenerator.initialize ( seed )