entity\merchants\shipyard.lua

(?) Shipyard.createShip ( buyer, singleBlock, founder, insurance, captain, styleName, seed, volume, scale, material, name )

(?) Shipyard.getCrewMoney ( plan )

(?) Shipyard.getInsuranceMoney ( plan )

(?) Shipyard.getRequiredMoney ( plan, orderingFaction )

(?) Shipyard.getRequiredMoneyTest ( styleName, seed, volume, material, scale )

(?) Shipyard.getRequiredResources ( plan, orderingFaction )

(?) Shipyard.getRequiredResourcesTest ( styleName, seed, volume, material, scale )

(?) Shipyard.getUpdateInterval ( )

(?) Shipyard.initUI ( )

(?) Shipyard.initialize ( )

(?) Shipyard.interactionPossible ( playerIndex, option )

(?) Shipyard.onBuildButtonPress ( )

(?) Shipyard.onMaterialComboSelect ( )

(?) Shipyard.onRestoredFromDisk ( timeSinceLastSimulation )

(?) Shipyard.onSeedChanged ( )

(?) Shipyard.onShowWindow ( )

(?) Shipyard.onSingleBlockChecked ( )

(?) Shipyard.onStatsChecked ( index, checked )

(?) Shipyard.onStyleComboSelect ( )

(?) Shipyard.receiveStyles ( styles_received )

(?) Shipyard.renderUI ( )

(?) Shipyard.renderUIIndicator ( px, py, size )

(?) Shipyard.restore ( data )

(?) Shipyard.secure ( )

(?) Shipyard.seedDecrease ( )

(?) Shipyard.seedIncrease ( )

(?) Shipyard.sendCraftStyles ( )

(?) Shipyard.setSeed ( newSeed )

(?) Shipyard.startClientJob ( executed, duration )

(?) Shipyard.startServerJob ( singleBlock, founder, insurance, captain, styleName, seed, volume, scale, material, name )

(?) Shipyard.transactionComplete ( )

(?) Shipyard.update ( timeStep )

(?) Shipyard.updatePlan ( )