entity\merchants\shipyard.lua
| (?) | Shipyard.createShip | ( buyer, singleBlock, founder, insurance, captain, styleName, seed, volume, scale, material, name ) |
| (?) | Shipyard.getCrewMoney | ( plan ) |
| (?) | Shipyard.getInsuranceMoney | ( plan ) |
| (?) | Shipyard.getRequiredMoney | ( plan, orderingFaction ) |
| (?) | Shipyard.getRequiredMoneyTest | ( styleName, seed, volume, material, scale ) |
| (?) | Shipyard.getRequiredResources | ( plan, orderingFaction ) |
| (?) | Shipyard.getRequiredResourcesTest | ( styleName, seed, volume, material, scale ) |
| (?) | Shipyard.getUpdateInterval | ( ) |
| (?) | Shipyard.initUI | ( ) |
| (?) | Shipyard.initialize | ( ) |
| (?) | Shipyard.interactionPossible | ( playerIndex, option ) |
| (?) | Shipyard.onBuildButtonPress | ( ) |
| (?) | Shipyard.onMaterialComboSelect | ( ) |
| (?) | Shipyard.onRestoredFromDisk | ( timeSinceLastSimulation ) |
| (?) | Shipyard.onSeedChanged | ( ) |
| (?) | Shipyard.onShowWindow | ( ) |
| (?) | Shipyard.onSingleBlockChecked | ( ) |
| (?) | Shipyard.onStatsChecked | ( index, checked ) |
| (?) | Shipyard.onStyleComboSelect | ( ) |
| (?) | Shipyard.receiveStyles | ( styles_received ) |
| (?) | Shipyard.renderUI | ( ) |
| (?) | Shipyard.renderUIIndicator | ( px, py, size ) |
| (?) | Shipyard.restore | ( data ) |
| (?) | Shipyard.secure | ( ) |
| (?) | Shipyard.seedDecrease | ( ) |
| (?) | Shipyard.seedIncrease | ( ) |
| (?) | Shipyard.sendCraftStyles | ( ) |
| (?) | Shipyard.setSeed | ( newSeed ) |
| (?) | Shipyard.startClientJob | ( executed, duration ) |
| (?) | Shipyard.startServerJob | ( singleBlock, founder, insurance, captain, styleName, seed, volume, scale, material, name ) |
| (?) | Shipyard.transactionComplete | ( ) |
| (?) | Shipyard.update | ( timeStep ) |
| (?) | Shipyard.updatePlan | ( ) |