entity\merchants\tradeship.lua

(?) buy ( ship, station, script )

(?) doTransaction ( ship, station, script )

(?) initialize ( stationIndex_in, script_in, goodname, amount )

(?) onTradingFinished ( ship )

(?) restore ( data )

(?) secure ( )

(?) sell ( ship, station, script )

(?) startFlyAway ( ship )

(?) updateServer ( timeStep )