entity\story\aibehaviour.lua

(?) getUpdateInterval ( )

(?) initialize ( )

(?) onBreak ( entityId, ... )

(?) onDamaged ( entityId, damage, inflictor )

(?) onShieldDamaged ( entityId, damage, inflictor )

(?) registerDamage ( damage, inflictor )

(?) restore ( data )

(?) secure ( )

(?) setAngry ( )

(?) updateServer ( timeStep )