player\missions\organizegoods.lua

(?) getMissionDescription ( )

(?) getUpdateInterval ( )

(?) initialize ( goodName, amount, stationIndex, cx, cy, reward )

(?) onDeliver ( craftIndex )

(?) onGoodsDelivered ( errorCode )

(?) onStartDialog ( entityId )

(?) onSync ( )

(?) update ( timePassed )

(?) updateServer ( timePassed )