sector\cultistbehavior.lua

(?) CultistBehavior.getUpdateInterval ( )

(?) CultistBehavior.initCallbacksAndFaction ( )

(?) CultistBehavior.initialize ( matrix, asteroidID, ... )

(?) CultistBehavior.onAsteroidHit ( objectIndex, shooterIndex )

(?) CultistBehavior.onCultistHit ( objectIndex, shooterIndex )

(?) CultistBehavior.restore ( data )

(?) CultistBehavior.secure ( )

(?) CultistBehavior.setAggressive ( shooterEntity )

(?) CultistBehavior.setNormal ( )

(?) CultistBehavior.update ( timeStep )