player\story\exodus.lua

(?) beaconFound ( x, y )

(?) findNextPoint ( x, y )

(?) getMissionDescription ( )

(?) initialize ( start )

(?) onItemAdded ( index, amount, amountBefore )

(?) onSectorEntered ( player, x, y )

(?) placeBeacon ( x, y )

(?) placeFinalWreckages ( )

(?) placeWayWreckages ( )